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Monday, March 30, 2015

Mega Man 2 Multiple Boss Paths - Advantages and Disadvantages

Hey guys here are the different multiple paths you can take to beat the robot masters of mega man 2. I hope you guys enjoy!
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-------------------------------Robot Stage Order----------------------------
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This will list some various Robot Stage orders that are commonly used, and the positives and negatives of those paths


                                  o---------o
                                  | Path #1 |
                                  o---------o

___________
Flash Man  |
Quick Man  |
Bubble Man |
Metal Man  |
Wood Man   |
Air Man    |
Crash Man  |
Heat Man   |
___________|

Starting off with Flash Man is not such a bad thing as his stage is rather
easy and Flash man is the easiest Robot Master.  However, you will miss out
on a 1-Up if you do it this way.  

The Time Stopper will help on Quick man or his Laser Beams, and nothing will
be missed.

Doing Bubble man's stage will not prevent Mega Man from collecting anything,
but the Metal Blade is a welcome addition to this level.  The Quick 
Boomerang will knock out Bubble Man.

Metal Man's stage will have a 1-Up and an Energy Tank (unless you sacrifice 
a life) missed.  Quick Boomerang will kill Metal Man.

The rest of the stage's will not have any Items missed due to lack of proper
equipment and a good weapon for each RObot Master will be present.


                                  o---------o
                                  | Path #2 |
                                  o---------o

___________
Flash Man  |
Bubble Man |
Metal Man  |
Wood Man   |
Air Man    |
Heat Man   |
Crash Man  |
Quick Man  |
___________|

Starting off with Flash Man is not such a bad thing as his stage is rather
easy and Flash man is the easiest Robot Master.  However, you will miss out
on a 1-Up if you do it this way.

Doing Bubble man's stage will not prevent Mega Man from collecting anything,
but the Metal Blade is a welcome addition to this level.  

Metal Man's stage will have a 1-Up and an Energy Tank (unless you sacrifice 
a life) missed.  Quick Boomerang will kill Metal Man.

Wood Man will be taken down easily by the Metal Blades and no items will be 
missed.

Air Man will fall to the Leaf Shield and no items exist to be collected.

The rest of the stage's will not have any Items missed due to lack of proper
equipment and a good weapon for each Robot Master will be present.


                                  o---------o
                                  | Path #3 |
                                  o---------o

___________
Metal Man  |
Bubble Man |
Flash Man  |
Crash Man  |
Quick Man  |
Air Man    |
Wood Man   |
Heat Man   |
___________|

Metal Man can be taken down by the Arm Cannon rather easily, but Metal Man's
stage will have a 1-Up and an Energy Tank (unless you sacrifice a life) 
missed.

A fine choice as Metal Blades make this level easy (including Bubble Man).

The missing of a 1-Up will be the problem with this being next, but the 
Metal Blades will beat Flash Man.

A tough selection as missing Item-1 is tough on collecting an Energy Tank 
easily and a 1-Up.  Crash Man is a tough customer wihtout the Air Shooter,

so fight well.

The rest of the stage's will not have any Items missed due to lack of proper
equipment and a good weapon for each RObot Master will be present.


                                  o---------o
                                  | Path #4 |
                                  o---------o

___________
Air Man    |
Metal Man  |
Bubble Man |
Heat Man   |
Flash Man  |
Wood Man   |
Crash Man  |
Quick Man  |
___________|

Air Man is weak enough to the Arm Cannon, so a good starter stage with no 
items to miss.

With Item-2 in hand, both the 1-Up and Energy Tank can be attained without
death.  Metal Man is a little strong to the Arm Cannon, but he is manageable
to fight.

The rest of the stage's will not have any Items missed due to lack of proper
equipment and a good weapon for each Robot Master will be present.


                                  o---------o
                                  | Path #5 |
                                  o---------o

___________
Air Man    |
Crash Man  |
Flash Man  |
Quick Man  |
Metal Man  |
Bubble Man |
Heat Man   |
Wood Man   |
___________|

Air Man is weak enough to the Arm Cannon, so a good starter stage with no 
items to miss.

Difficult to get the Energy Tank and 1-Up without some work (and Item-2), it
is possible.  Crash Man can be taken down easily.

Not having Item-1 rules out the gathering of a 1-Up (unless you are suave
enough to use Item-2 as a stepping stone), but it is not a problem otherwise
as Flash Man is easy to defeat.

The rest of the stage's will not have any Items missed due to lack of proper
equipment and a good weapon for each Robot Master will be present.


                                  o---------o
                                  | Path #6 |
                                  o---------o

___________
Flash Man  |
Air Man    |
Heat Man   |
Metal Man  |
Bubble Man |
Wood Man   |
Crash Man  |
Quick Man  |
___________|

Starting off with Flash Man is not such a bad thing as his stage is rather
easy and Flash man is the easiest Robot Master.  However, you will miss out
on a 1-Up if you do it this way.

Air Man is weak enough to the Arm Cannon, so a good starter stage with no 
items to miss.

With the Item-2, the disappearing bricks can be circumvented easily enough,
but a lack of a good weapon for fighting Heat Man can be a concern.

Metal Man is a little strong to the Arm Cannon, but he is manageable to 
fight.

The rest of the stage's will not have any Items missed due to lack of proper
equipment and a good weapon for each Robot Master will be present.

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